Farie’s can b
e the fallowing classes/ wizard/ cleric / orical / sumoner
The Fairies have access to most of the magical classes. They live in the woods and are protected by the treefolk. Their cities are in large clusters of trees. They are revered by the treefolk as something that is part of the natural order of the forest. They have their own kingdom and hierarchy. If you are a fairy, you aren’t part of the royal family, however you are a representative of the royal family. Fairies are the most renown enchanters in the land. The location of the fairy kingdom is a secret kept between the treefolk and the fairies.

Fey (2 RP)
A fey is a creature with supernatural abilities and
connections to nature or to some other force or place. A fey
race has the following features.
• Fey have the low-light vision racial trait.
• Fey breathe, eat, and sleep.

Advanced (4 RP): Prerequisites: Advanced or monstrous
power level; Modifiers: Pick either mental or physical
ability scores. Members of this race gain a +2 bonus to all
of those scores, a +4 bonus to one score of the other type,
and a –2 penalty to one other ability score of the other type.
+2 to all mental + 4 dex -2 st

Slow Speed (–1 RP): The race has a base speed of 20
feet. If the race is Medium, its members’ speed is never
modified by armor or encumbrance.

Diminutive (8 RP): Prerequisites: Aberration, construct, dragon,
fey, outsider (native), or plant type; Benefit: Diminutive creatures
gain a +4 size bonus to Dexterity and a –4 size penalty to
Strength. Diminutive races gain a +4 size bonus to their AC, a
+4 size bonus on attack rolls, a –4 penalty on combat
maneuver checks and to their CMD, and a +10 size bonus on
Stealth checks. Diminutive characters take up a space of 1/2 feet
by 1/2 feet, so up to four of these characters can fit into a
single square. Diminutive races typically have a natural reach of 0
feet, meaning they can’t reach into adjacent squares. They
must enter an opponent’s square to attack it in melee. This
provokes an attack of opportunity from the opponent.
Since they have no natural reach, they do not threaten the
squares around them. Other creatures can move through
those squares without provoking attacks of
opportunity. Diminutive creatures typically cannot
flank an enemy.

(7RP points used 60 flight speed)
Flight (4 RP): Prerequisites: None; Benefit: Members
of this race have a f ly speed of 30 feet with clumsy
maneuverability. Special: This trait can be taken more
than once. For each additional 2 RP spent, the race’s f ly
speed increases by +10 feet, and the maneuverability
improves by one step.


They came from the mist Oakprime