They came from the mist
approved classes: druids, barbarians, worriers
this is a ferocious race however this race prefers peace it is best not to be on there bad side there nomadic and are in a constent state of traveling. there for the most part peacefull with the 11 races are are welcome in most places exsept with the rinopians and peace keapers
Fey (2 RP)
A fey is a creature with supernatural abilities and
connections to nature or to some other force or place. A fey
race has the following features.
• Fey have the low-light vision racial trait.
• Fey breathe, eat, and sleep.
Large (7 RP): Prerequisite: Humanoids taking this
quality must have the giant subtype; Benefit: Large
creatures gain a +2 size bonus to Strength and a –2 size
penalty to Dexterity. Large races take a –1 size penalty
to their AC, a –1 size penalty on attack rolls, a +1 bonus
on combat maneuver checks and to their CMD, and a –4
size penalty on Stealth checks. A Large creature takes up
a space that is 10 feet by 10 feet and has a reach of 5 feet.
Flexible (2 RP): Members of this race gain a +2 bonus to
any two ability scores.
st and con
Advanced Strength (4 RP): Prerequisites: None; Benefit:
Members of this race receive a +2 racial bonus to Strength.
Special: This bonus can be taken multiple times, but each
additional time it is taken, its cost increases by 1 RP. Its
Reach (1 RP): Prerequisite: Large size; Benefit: Members
of this race have a reach of 10 feet.
Cornered Fury (4 RP): Prerequisites: None; Benefit: Whenever
a member of this race is reduced to half its hit points or fewer
and has no conscious ally within 30 feet, it gains a +2 racial
bonus on melee attack rolls and to Armor Class.