They came from the mist
allowed classes : monk ninja Inquisitor
Gameras are a peacefull race with no ill relations to any of the 11 races of the councel however they perfer to keep to themselfs they can be found in tempals on mountan tops and in the subterain of ruins of the ade of man
Monstrous Humanoid (3 RP)
Monstrous humanoids are similar to humanoids, but
have monstrous or animalistic features. They often have
magical abilities as well. A monstrous humanoid race has
the following features.
• Monstrous humanoids have the darkvision 60 feet
• Monstrous humanoids breathe, eat, and sleep.
Advanced (4 RP): Prerequisites: Advanced or monstrous
power level; Modifiers: Pick either mental or physical
ability scores. Members of this race gain a +2 bonus to all
of those scores, a +4 bonus to one score of the other type,
and a –2 penalty to one other ability score of the other type.
+2 st dex con +4 wis -2 int
Damage Reduction (4 RP; see special): Prerequisites: None;
Benefit: Members of this race gain DR 5/magic. Special:
This can be increased to DR 10/magic for an additional
2 RP. The type of DR can be changed to one of the
alignments (chaos, evil, good, or law) if the race is of the
outsider (native) type with ties to the appropriate plane
(chaos for a race with ties to a lawful-aligned plane, evil
for a race with ties to a good-aligned plane, etc.) for an
additional 2 RP.
Natural Armor (2 RP): Prerequisites: None; Benefit:
Members of this race gain a +1 natural armor bonus to
their Armor Class.
Improved Natural Armor (1 RP): Prerequisite: Natural
armor racial trait; Benefit: Members of this race gain a
+1 natural armor bonus. Special: This racial trait can be
taken multiple times. Each additional time you take this
trait, increase its cost by 1 RP. Its effects stack.
Defensive Training, Greater (4 RP): Prerequisites: None;
Benefit: Members of this race gain a +2 dodge bonus to