They came from the mist
Loxodon’s can be the fallowing classes/ magus/fighter/samori
Loxodon’s have there own belief system to the gods much resembling boodizum with a mixture of Norths mythology.
Loxodon’s have only small viliges spred out throught the land however all lucid ons who die are brought to one cluster in the land known as the loxodon graveyard. Loxodons who know they are going to die soon of old age make the voyage to this spot, we’re Loxodon’s who die in battle are brought there by there kinfolk. Loxodon’s like to take things slow they would prefer to walk a long distance then teleport. They like to enjoy the littlest in details when traveling whether it be a simple flower or a fascinating rock formation to how a tree decided to grow.
special (thanks to loxodons trunks a loxodons magus may use a 2 handed weapon. perception is always a class feature in addition they receive a free +2 bonus to perception.
Monstrous Humanoid (3 RP)
Monstrous humanoids are similar to humanoids, but
have monstrous or animalistic features. They often have
magical abilities as well. A monstrous humanoid race has
the following features.
• Monstrous humanoids have the darkvision 60 feet
• Monstrous humanoids breathe, eat, and sleep.
Flexible (2 RP): Members of this race gain a +2 bonus to
any two ability scores. (con + int)
Large (7 RP): Prerequisite: Humanoids taking this
quality must have the giant subtype; Benefit: Large
creatures gain a +2 size bonus to Strength and a –2 size
penalty to Dexterity. Large races take a –1 size penalty
to their AC, a –1 size penalty on attack rolls, a +1 bonus
on combat maneuver checks and to their CMD, and a –4
size penalty on Stealth checks. A Large creature takes up
a space that is 10 feet by 10 feet and has a reach of 5 feet.
Prehensile Trunk (2 RP): Prerequisites: None; Benefit:
Members of this race have a long, f lexible tail that can
be used to carry objects. They cannot wield weapons with
their tails, but they can retrieve small, stowed objects
carried on their persons as a swift action
Slow Speed (–1 RP): The race has a base speed of 20
feet. If the race is Medium, its members’ speed is never
modified by armor or encumbrance.
Advanced Strength (4 RP): Prerequisites: None; Benefit:
Members of this race receive a +2 racial bonus to Strength.
Special: This bonus can be taken multiple times, but each
additional time it is taken, its cost increases by 1 RP. Its
Natural Armor (2 RP): Prerequisites: None; Benefit:
Members of this race gain a +1 natural armor bonus to
their Armor Class.