They came from the mist
warners have acses to the fallowing classes, oricals, ranger, summoners, druids
warners are allied with the Treefolk, Faries and Fox-Folk, they live in small villages in the woods there villages are carefully crafted not to disterb the forest, they act as protecters for the TreeFolk and scouts for the Fox-Folk, they find other races suspishes and un trustworthy some exceptions have bin made however for this reason they have not joined the allide forces that is the councel they are strictly vegetarians. and can be quite show boat-ie.
Fey (2 RP)
A fey is a creature with supernatural abilities and
connections to nature or to some other force or place. A fey
race has the following features.
• Fey have the low-light vision racial trait.
• Fey breathe, eat, and sleep.
Medium (0 RP): Medium races have no bonuses or
penalties due to their size. A Medium creature has a space
of 5 feet by 5 feet and a reach of 5 feet.
Flexible (2 RP): Members of this race gain a +2 bonus to
any two ability scores. (dex and cha)
Cat’s Luck (1 RP): Prerequisite: The race has at least a +2
racial bonus to Dexterity; Benefit: Members of this race gain
the following extraordinary ability: Once per day, when a
member of this race makes a Ref lex saving throw, it can roll
the saving throw twice and take the better result. It must
decide to use this ability before attempting the saving throw.
Stalker (1 RP): Prerequisites: None; Benefit: Perception
and Stealth are always class skills for members of this race.
special (if the charetor already has perception and stealth as a class feature gain +2 stealth and +2 perception)
Sneaky (5 RP): Prerequisites: None; Benefit: Members of
this race gain a +4 racial bonus on Stealth checks.
Lucky, Greater (4 RP): Prerequisites: None; Benefit: Members
of this race gain a +2 racial bonus on all saving throws.
Jumper (2 RP): Prerequisite: The race has at least a +2
racial bonus to Dexterity; Benefit: Members of this race
are always considered to have a running start when
making Acrobatics checks to jump.
3 rp points land spead is 50
Fast (1 RP): Prerequisite: Normal speed; Benefit:
Members of this race gain a +10 foot bonus to their base
speed. Special: This trait can be taken more than once, but
each time it is, the cost increases by 1 RP. Its effects stack.